Cyberpunk-Blender-add-on
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Feature request: Create garment support from mesh
Current process of creating garment support:
- prepare mesh to create garment support from (e.g. body, merge and shrink)
- for each individual mesh,
- create shrinkwrap modifier
- target mesh from step 1
- apply as shapekey
- rename shapekey to GarmentSupport
I'm sure this can be automated? We'd just need a target picker.
Below are the settings I've had the best results with, we could use these as defaults
In a second iteration, the plugin could offer base bodies and arms via drop-down, but that would require more resources. Please do not implement this in the first iteration, Presto <3 :D
No. Garment support is the root of all evil.
No, Auska defeated it, I've been using it for weeks without issues!