BlossomsPokemonGoManager
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Smart heal [enhancement]
Potions and revive crystals very fast end when user has many fights in GYM's =) Need some heal button to optimally allocate potions between pokemons by potion power and pokemon damage and importance. As importance example:
- Pokemons with high CP/HP/IV must be healed first (because it is primary pokemons in army).
- Other pokemons which can't be evolved must be healed later. If pokemon can be evolved - it healed by evolution - no need to heal. Also pokemons which has low parameters (IV/CP/HP) will be transferred and has no sense to heal they.
This sounds incredibly complicated for something that can be done pretty easily manually...
@torin555 It is just optimization of routine operations which eat many time. Now I have 150+ pokemons and when I has no potions I send to GYM all pokemons which can fight. After win I send to GYM small pokemon (from part which will evolved later) just for take coin.
Heal feature will be part of the inventory implemention I guess. Will not be that detailed I would say, but at least a "fully heal" which chooses the best potions without much overhead.
The potion-optimization sounds like a knapsack or bin-packing problem.
I'd be happy with a column that displays current health. I don't mind manually deciding which potions to use for each 'mon, but it's tedious switching back & forth in-game between the item and pokemon inventories just to find out exactly how much HP a monster is missing before I use potions on it.