Vitaly Novichkov
Vitaly Novichkov
**Describe the bug** I do have two OGG Vorbis files: one was a result of the VGMStream, and second I exported and re-encoded via the Audacity. Both files lead a...
* -[x] Add CMake build * -[x] Add workarounds for MinGW builds, support older platforms target by dropping of MSVC dependency * -[x] Backport bugfixes, developed at libADLMIDI project [here](https://github.com/Wohlstand/libADLMIDI/tree/master/utils/winmm_drv)...
One my friend is interested for SC8820 set as he using some instruments in his MIDI files on the SCVA thing.
Recently I extended the functionality of the MixerX where I added the ability to mute/unmute selected tracks. I did the same ability for libADLMIDI and libOPNMIDI that using this MIDI...
Add the MIDI visualiser screen once upon as it was been requested by several users.
This mode often used in various games with playing same notes in two channels
There are controllers that defines the general volume of music and SFX, so, user could mute some of (the music or sound effects), or could increase the gaining factor. -...
While I worked on the fix of the shoe + conveyor bug, I accidentally found another vanilla bug related to the clown car. Initially I though I broke something, but...
> This idea originally given by @ds-sloth and discussed with me in the Discord chat. It's an extension of the existing Sound FX feature: it promises to simplify use of...
### Describe the issue Any attempt to launch the game on Wii U leads to the dead lock on startup quickly after playing the startup sound. It's possibly the problem...