Vitaly Novichkov
Vitaly Novichkov
Also, the similar pitch changing effect can be optionally enabled at jumps (for example, A2XT Episode 2 already does that, but instead, have multiple different jump sounds with different pitch).
I think, this idea I'll also apply to PGE Engine too! :+1:
Speaking about de-duplication: even now the game does the loading of only graphics that will be found while checking the stuff (level/world data directory/episode directory/default directory). So, no duplicates in...
I do remind, there is a kind of a GameCube controller handling at the SDL1 was done, I should check some...
I guess, he means Z-Layers functionality.
In backend, Z-Layer and Z-Offset options were already supported, but TheXTech's built-in editor is unable to set them. So, Moondust Editor sets them.
Ye, moving to 1.3.7, as I said before (at Discord), it's better to minify new features as much as possible as we already had delayed the 1.3.6.1 for a while.
No, the X2 tag is not for here. The multi-layer backgrounds system is different than X2 has, and it has different specification of INI files which is somewhere incompatible. -...
Actually, Moondust's specification has two variants of backgrounds: - Single-layer which exists since foundation of Moondust, it has designed to fully reproduce all SMBX 1.3's backgrounds and have the united...
In a case of my implementation, the "stripped" background has one signle texture and arrays of cut offsets and paralax coefficients, and every strip gets drawn separately using given texture...