Vitaly Novichkov
Vitaly Novichkov
And so, the declaration of the pause call is only required for really asynchronious players like the Native MIDI or CMD music. For music that gets pulled locally, there is...
> Also: You keep the rewinding call in FLUIDSYNTH_Stop() : > > If I remove it as I described above by removing seek-to-0 call, `playmus -i xxx.mid` seems to work...
Also: calling FluidSynth's "stop" has sense in only condition when its audio output gets persistently pulled even while paused (that's needed to play the note releasing decays as MIDI sequencer...
Seems thins thing is related to https://github.com/WohlSoft/SDL-Mixer-X/issues/42 . So, one possible way is making Mix_Chunk being an opaque thing (and for these advanced folks who still wants direct access to...
@Interrupt, feel free to give any notes here if needed.
I added it recently into OPL3-BE, and it's absolutely slowpoke on my Intel Core i7-11700KF. I may guess this can be used for the WAV generating purposes, and without of...
I talking with NukeYkt, and I getting any his updates immediately, I also sent him a benchmark result of my OPL3BE thing.
What CPU you do have, could you remind? On my CPU, Intel Core i7-11700KF, this one can't work in real-time at all, it plays the output choppy.
Interesting thing! Ye, it's better to add more arguments, there are various options including work modes (different volume models, channel allocation modes), and ability to run with an external WOPL...
Then, I could extend it by myself after testing. But right now I'm ill, and the rest of time I staying at my bed. I'll take this as soon as...