Vitaly Novichkov

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Ye, this idea is totally for SDL3, because it's a major change, and it's a good moment to implement this idea during SDL3 inital development. :)

btw, speaking about custom platforms, I even wanted to make a shot to make the Windows 98 support for my own experiments (I wanted to make a game run on...

btw, I found you decited to bump the CMake version to 3.16. Why did you that? Requirement of new CMake kills the ability to build the SDL3 using system CMake...

Speaking about CMake, mostly I had to install something like 3.2.x on old Ubuntus via custom ways. Even Mac OS X 10.4 Tiger with the Tigerbrew has a newer CMake...

I don't mind if there is a SERIOUS reason to bump the minimum CMake version to something newer. For example, you want to get rid a lot of crapcode and...

I had used the "target_link_libraries()" at older CMake versions to pass options, and that seems worked. I used that to force the static/shared library search for individual libraries (`-Wl,***` thing...

I had the same problem in the 2015'th year. Basically, SDL2 to work on Android, requires the Java part being supplied, and to work, it also requires the proper "Activity"...

Mainly, I wanted to use audio features of SDL2 at my Qt application for Android but got failed on that.

As @slouken said above, yes, but I didn't made that, because I did all such attempts in 2015 but they all unsucces, because I didn't anything at all to properly...

Thanks! I took some look, and seems fine.