Vitaly Novichkov

Results 1153 comments of Vitaly Novichkov

I guess, the problem that this behaviour wasn't documented, and therefore treated as an invalid. :thinking:

I going to append some: - Quake 1 won't play any sound at all (It rely on Sound Blaster settings, and as result, it fails to detect the thing and...

> Quake 1 works perfectly fine with any AudioPCI-based card on my end. Tested multiple times with both 86Box and PCem. Then, what driver you did installed and which OS...

> It's worth taking into account that DOS support on AudioPCI is rather awful. I would recommend to pair that card with an ISA sound card (e.g. AWE 64). In...

Okay, now I got another idea how to make this better: maybe implement this as an option of the "Application" entry to capture the hardware source rather than make a...

Just a fact: tested on desktop Linux, it works perfectly: ![Image](https://github.com/user-attachments/assets/502c4a90-a33f-4e61-a2fa-c0dd2fd96863) Tested again on Wii U, and the same room fails (the glitch comes after triggering the "Fake world" painting...

First in my mind that textures weren't properly converted to the supported hardware format during the load, and that might be a reason of the fail.

Appending the piece of log file: ``` [2025-06-22 03:42:53] Debug: EasyRPG Player 0.8.1.1 (2025-01-04) started [2025-06-22 20:09:21] Debug: =========================================================== [2025-06-22 20:09:21] Debug: CLI: --project-path fs:/vol/external01 [2025-06-22 20:09:21] Debug: Clock: StdSteady...

Already done that (scaling type), it makes totally no difference. Speaking about SDL2 for Wii U, I have some contact with a developers who maintain it (but primarily to solve...

I'll be happy to test if you make something, and on my side, I'll try to build the debug thing to tweak SDL2 itself. Let me know if anything done...