SDL-Mixer-X
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Error when attempting to play .WAV files exported with the popular PS2 audio extracting program MFAudio
I haven't got a chance to test this on the official SDL_Mixer, only Mixer_X, but I have also tested this in two different versions of pge_musplay and still ran into the problem.
The error in question:
Couldn't read 61 bytes from WAV file
Some investigation has led me to believe this is caused by MFAudio's signature at the end of each file, which is indeed 61 bytes long
Removing the signature causes the file to play fine with no issue whatsoever
Anyways, here are some files so you can test on your end: BASELINE - SLIPKNOT - POD