Wodann

Results 133 issues of Wodann

Issue #110 introduced type aliases to Mun - on a file-level. We want to extend this, such that - [similar to Rust](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=bda07dc4a1e5bbaee0a2d67e9c9300e6) - Mun can support type aliases in a...

good first issue
type: feat
pri: low
exp: intermediate

Game console developers being one of our target audiences, we set the goal: > Leverage Mun's cross compilation to unlock hot reloading for console and mobile development. **Currently, game consoles...

tracking

Mobile developers being one of our target audiences, we set the goal: > Leverage Mun's cross compilation to unlock hot reloading for console and mobile development. **Currently, iOS is not...

tracking

The Mun Runtime's ability to securely plug-n-play Mun Libraries at runtime can be used for more than just hot reloading. It also makes it a good candidate for modding systems...

tracking

Web creators being one of our target audiences, we set the goal: > Use the same Mun toolchain to build, test, and deploy content to the web using WebAssembly modules....

tracking

Similar to [Rust's `const`](https://doc.rust-lang.org/std/keyword.const.html) we want to introduce compile-time constants using the `const` keyword. E.g.: ```rust const UPPER_CAST_CONST: usize = 5; ```

tracking

Similar to C#, we want to use the `ref` keyword in function signatures and function calls to signal that we are passing an argument by reference. > NOTE: Do not...

tracking

An example implementation of the [proposal](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/6#issuecomment-524086008) in https://github.com/rust-gamedev/rust-gamedev.github.io/issues/6 for a WG-controlled ecosystem overview. ### 1. Liveness - Flag to indicate whether the crate is actively/passively/not maintained - Version of latest...

In the working group meeting #67, @kabergstrom mentioned that several crates that use threads pools, use the OS to handle time slicing (e.g. Rayon, Tokio) and as such are at...