WithinAmnesia
WithinAmnesia
 I figured out flat world generation. [voxelgame_flat_world_generation.zip](https://github.com/Zylann/voxelgame/files/14366317/voxelgame_flat_world_generation.zip)
Compatibility mode works in 3D multiplayer!  Excellent! This means most...
I just got the Godot_Voxel with BlockyGame to generate a flat world for testing in multiplayer: https://github.com/WithinAmnesia/ARPG/discussions/16#discussioncomment-8550111 The code for the flat world generator makes ~3 layers of grass (instead...
Hey how can we get these world generator systems to produce vector2i data instead of like 3D meshes? https://github.com/Zylann/godot_voxel/blob/30b8d6307e3159d5118c7dc7db2fa4f2bd21e6f9/streams/region/voxel_stream_region_files.cpp How do we get the world generator to make 2D tiles...
Hold the phone / hold your horses for Alfonso / Theraot is super smart: "This idea came to me: You might actually want to keep 3D chunks. Except do not...
https://www.deviantart.com/withinamnesia/art/3D-Player-Sprite-844324596 + https://www.deviantart.com/withinamnesia/art/B-o-S-3D-Pre-Alpha-843444461 I did this kind of 2D/3D hybrid in a very community upgraded RPGMaker MV in 2020.  + 
How can the generator code be written to only produce dirt at 1 block flat in all directions? I got the script working but its buggy and has issues. the...
I got the 1 thick block chunk generator to work but the multiplayer does not work for some reason or if it does only client 1 (host) and client 4...
Anything happen with networking progress for multiplayer? I opened a similar issue. I was just using some duedilegence to see what people might have found? https://github.com/Zylann/godot_voxel/issues/602
> This relates to `VoxelStream`, which is a part of the voxel engine that remains to be documented. > > Currently in the `blocky_game`, the terrain is continuously streamed block...