WithinAmnesia

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![image](https://github.com/Zylann/voxelgame/assets/86871191/9889bc9f-ea8d-4a99-9033-8aa2a29b5f11) I figured out flat world generation. [voxelgame_flat_world_generation.zip](https://github.com/Zylann/voxelgame/files/14366317/voxelgame_flat_world_generation.zip)

Compatibility mode works in 3D multiplayer! ![M M O A R P G V 000 001-5 Open-World Seamless Chunks System Compatibility Mode Works In 3D Multiplayer!](https://github.com/Zylann/voxelgame/assets/86871191/c4c23fbe-cb1f-48ef-a9df-955b34cc94c8) Excellent! This means most...

I just got the Godot_Voxel with BlockyGame to generate a flat world for testing in multiplayer: https://github.com/WithinAmnesia/ARPG/discussions/16#discussioncomment-8550111 The code for the flat world generator makes ~3 layers of grass (instead...

Hey how can we get these world generator systems to produce vector2i data instead of like 3D meshes? https://github.com/Zylann/godot_voxel/blob/30b8d6307e3159d5118c7dc7db2fa4f2bd21e6f9/streams/region/voxel_stream_region_files.cpp How do we get the world generator to make 2D tiles...

Hold the phone / hold your horses for Alfonso / Theraot is super smart: "This idea came to me: You might actually want to keep 3D chunks. Except do not...

https://www.deviantart.com/withinamnesia/art/3D-Player-Sprite-844324596 + https://www.deviantart.com/withinamnesia/art/B-o-S-3D-Pre-Alpha-843444461 I did this kind of 2D/3D hybrid in a very community upgraded RPGMaker MV in 2020. ![B o S 3D Pre-Alpha 2020](https://github.com/Zylann/voxelgame/assets/86871191/afae8c34-1c6a-4ec2-bbdf-9cc84095cfba) + ![3D Player Sprite 2020](https://github.com/Zylann/voxelgame/assets/86871191/b9222b5a-57a4-4029-96b5-c3f7c0fda064)

How can the generator code be written to only produce dirt at 1 block flat in all directions? I got the script working but its buggy and has issues. the...

I got the 1 thick block chunk generator to work but the multiplayer does not work for some reason or if it does only client 1 (host) and client 4...

Anything happen with networking progress for multiplayer? I opened a similar issue. I was just using some duedilegence to see what people might have found? https://github.com/Zylann/godot_voxel/issues/602

> This relates to `VoxelStream`, which is a part of the voxel engine that remains to be documented. > > Currently in the `blocky_game`, the terrain is continuously streamed block...