WithinAmnesia

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@dorkster So can you confirm that if this works I could be able to create a 'Spirit' resource alongside a 'Mana' resource'; and abilities could require X amount of 'Spirit'...

Also with this feature can I also be able to add a 'Spirit' resource bar for the HUD beside the 'Mana' resource bar?

Can HP be able to have an arbitrary name like how elements work? For example 'Health' or 'Hit Points' or even ~'Hull Structure' (for people wanting to make Sci-Fi Flare...

**_Prospection:_** I'm hoping to have "Health", "Mana" and "Spirit" with (at least) +0.1% to +0.9% or -0.1% to -0.9% to 'Health' or 'Mana' or 'Spirit'. With stats like -0.1% Health...

Is the arbitrary definition of resources thing still planned / needed or has something come up in with adding to the engine made this kind of redundant (like how making...

> It's still planned. I've just shifted it back in favor of scaled items & item generation, which I think are more desired features. I marked it for 1.15, but...

@dorkster It is no PoE skilldrassil but I think that I can make infinite tabs work. I have this thing to solve / game-ify / wrestle / reckon : https://www.deviantart.com/withinamnesia/art/The-Jewelled-Eye-of-AGABAL-Jeweyel-915001367...

[Extra] Game design thoughts: I am not sure how to exactly handle opposite powers / what to do with for example light verses dark; there seems to be an general...

Could this be incredibly useful for scaling enemy stats behind the scenes; like scaling monster stats like 'summoned skeleton'? Or is there already something like this? Either way this could...