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A simple math library for game development written in Rust.

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function `Mat3::translated` has the following example: ```rust let m = Mat3::identity(); assert_eq!(m.translated(Vec2::new(1.0, 2.0)), ((1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (1.0, 2.0, 1.0)).into()); ``` This is not the same as conventional...

I am using your library and I needed LU decomposition so I have added implementation to the library. Feel free to comment on the coding style and function organization.