Daniel ❄
Daniel ❄
Issues are enabled… What does it say when you try to create one, specifically?
What about multicore rendering? It’s on by default on the x86-64 beta. Disable with `gmod_mcore_test 0`
> If you're running x64 client and x86 server, that might be why. x64 has notably lower performance. Do you have a source or some data on this?
So there I was, with dynamic 2D content I wanted to render on a TV model. "3D2D?" I thought to myself, but for a moment. "Perish the thought! Rendering 2D...
Example code showing this bug in action with `surface.DrawPoly`: **Make sure MSAA is on in Video Options, obviously!** ```lua local gradientMat = Material( "vgui/gradient-l" ) local function draw2DExample() local w,...
I think I've come to the same conclusion. From what I can tell, `mat_antialias` literally just tells the Shader API (DirectX/OpenGL) some parameters during Shader Device setup and that's it....
Bumping this since I ran into yet another audio stream that I can't get tags from: http://smoothjazz.cdnstream1.com/2585_128.mp3 Here's a screenshot for why this sucks, and gives you an idea of...
We have a fairly straightforward use-case: We ship both 32-bit and 64-bit CEF binaries in the same application (on Windows), and since the chromium resources are the same for both,...
Everything but *.pak files are next to libcef as normal; we're just moving resources and locales. We know that it's maybe not deliberate they're shared between arches, but we haven't...
This is still an issue in the current stable release: CEF 136.1.6+g1ac1b14+chromium-136.0.7103.114 Is it possible this will be fixed at some point?