MineCarts lag the hell out of the server
when placing minecarts on a powerd rails or any rail that makes the minecarts move it lags the hell out of the server
Did you enable cache_minecart_collision in leaf_global_config.toml?
no such thing in the config ? im using latest version
[async] [async.async_pathfinding] keepalive = 60 max-threads = 5 enabled = true #Whether or not asynchronous mob spawning should be enabled. #On servers with many entities, this can improve performance by up to 15%. You must have #paper's per-player-mob-spawns setting set to true for this to work. #One quick note - this does not actually spawn mobs async (that would be very unsafe). #This just offloads some expensive calculations that are required for mob spawning. [async.async_mob_spawning] enabled = true #WARNING! Enabling async entity tracker is not recommend currently. #Whether or not async entity tracking should be enabled. #You may encounter issues with NPCs [async.async_entity_tracker] keepalive = 60 max-threads = 5 enabled = true [performance] # Use the new Virtual Thread introduced in JDK 21 for CraftAsyncScheduler. # [performance.use_virtual_thread_for_async_scheduler] enabled = true #Optimizes entity brains when #they're far away from the player [performance.dab] #This value defines how often in ticks, the furthest entity #will get their pathfinders and behaviors ticked. 20 = 1s max-tick-freq = 20 #This value defines how much distance modifies an entity's #tick frequency. freq = (distanceToPlayer^2) / (2^value)", #If you want further away entities to tick less often, use 7. #If you want further away entities to tick more often, try 9. activation-dist-mod = 8 #This value determines how far away an entity has to be #from the player to start being effected by DEAR. start-distance = 8 #A list of entities to ignore for activation blacklisted-entities = [] enabled = true [performance.optimized_powered_rails] enabled = true [performance.optimize_minecart] skip-tick-count = 30 #Enable this feature to handle large amount of stacked Minecart better. #By skipping tick collisions to reduce expense getting entities list #and bukkit event calls, useful for the anarchy server. # enabled = true #Throttles the AI goal selector in entity inactive ticks. #This can improve performance by a few percent, but has minor gameplay implications. [performance.inactive_goal_selector_throttle] enabled = true [performance.skip_map_item_data_updates_if_map_does_not_have_craftmaprenderer] enabled = true #These values define a entity's maximum lifespan. If an #entity is in this list and it has survived for longer than #that number of ticks, then it will be removed. Setting a value to #-1 disables this feature. [performance.entity_timeouts] MOOSHROOM = -1 MAGMA_CUBE = -1 SILVERFISH = -1 MULE = -1 HOGLIN = -1 LEASH_KNOT = -1 HUSK = -1 VINDICATOR = -1 WARDEN = -1 HOPPER_MINECART = -1 PILLAGER = -1 SHULKER_BULLET = -1 VILLAGER = -1 AREA_EFFECT_CLOUD = -1 PAINTING = -1 TURTLE = -1 TRADER_LLAMA = -1 SMALL_FIREBALL = -1 TNT = 1200 CAVE_SPIDER = -1 SLIME = -1 DROWNED = -1 FIREBALL = 1200 EVOKER = -1 MARKER = 1200 EXPERIENCE_BOTTLE = -1 ENDERMITE = -1 AXOLOTL = -1 COMMAND_BLOCK_MINECART = -1 PLAYER = -1 ITEM = 1200 TEXT_DISPLAY = -1 SALMON = -1 ZOMBIE = -1 GOAT = -1 STRIDER = -1 PANDA = -1 OCELOT = -1 ENDERMAN = -1 CHEST_MINECART = -1 ZOMBIE_VILLAGER = -1 LLAMA = -1 ENDER_DRAGON = -1 WITCH = -1 EXPERIENCE_ORB = -1 ITEM_FRAME = -1 WITHER = -1 ARROW = 1200 CREEPER = -1 ILLUSIONER = -1 BREEZE = -1 CAMEL = -1 COD = -1 ZOMBIE_HORSE = -1 FURNACE_MINECART = -1 RAVAGER = -1 BOAT = -1 SHULKER = -1 SNIFFER = -1 BEE = -1 ITEM_DISPLAY = -1 PHANTOM = -1 BLAZE = -1 SKELETON_HORSE = -1 COW = -1 WANDERING_TRADER = -1 END_CRYSTAL = -1 PIG = -1 ZOGLIN = -1 WOLF = -1 IRON_GOLEM = -1 FROG = -1 SHEEP = -1 VEX = -1 ENDER_PEARL = -1 BLOCK_DISPLAY = -1 TRIDENT = -1 PIGLIN_BRUTE = -1 POLAR_BEAR = -1 MINECART = -1 LIGHTNING_BOLT = -1 POTION = -1 FISHING_BOBBER = -1 CHEST_BOAT = -1 SQUID = -1 DRAGON_FIREBALL = -1 ELDER_GUARDIAN = -1 HORSE = -1 TNT_MINECART = -1 ARMOR_STAND = -1 PARROT = -1 EVOKER_FANGS = -1 FOX = -1 GIANT = -1 STRAY = -1 SPECTRAL_ARROW = -1 CAT = -1 RABBIT = -1 DONKEY = -1 EYE_OF_ENDER = -1 SPAWNER_MINECART = -1 GLOW_ITEM_FRAME = -1 INTERACTION = -1 TROPICAL_FISH = -1 ALLAY = -1 SPIDER = -1 SKELETON = -1 WITHER_SKELETON = -1 CHICKEN = -1 ZOMBIFIED_PIGLIN = -1 SNOWBALL = 600 GLOW_SQUID = -1 SNOW_GOLEM = -1 WITHER_SKULL = -1 PUFFERFISH = -1 GUARDIAN = -1 EGG = -1 LLAMA_SPIT = 1200 WIND_CHARGE = -1 FALLING_BLOCK = -1 PIGLIN = -1 GHAST = -1 BAT = -1 DOLPHIN = -1 TADPOLE = -1 FIREWORK_ROCKET = -1 [misc] #Enable to prevent console spam. # [misc.remove_change_non_editable_sign_warning] enabled = true [misc.cache] #The timeout of the cache. Unit: Minutes. # cache-player-profile-result-timeout = 1440 #Cache the player profile result on they first join. #It's useful if Mojang's verification server is down. # cache-player-profile-result = true #Remove Vanilla username check #allowing all characters as username [misc.remove_vanilla_username_check] enabled = true [misc.including_5s_in_get_tps] enabled = true #Enable player enter backend server through proxy #without backend server enabling its bungee mode [misc.remove_spigot_check_bungee_config] enabled = true [misc.use_secure_seed] #WARNING! Secure seed is unavailable right now, #you should not enable it. # enabled = false [misc.rebrand] server-mod-name = "GraveMC" server-gui-name = "GraveMC Console" #Sentry DSN for improved error logging, leave blank to disable, #Obtain from https://sentry.io/welcome/ # [misc.sentry_dsn] sentry-dsn = "" [gameplay] #Disable moved quickly/wrongly checks [gameplay.disable_moved_wrongly_threshold] enabled = true [gameplay.use-spigot-item-merging-mechanism] enabled = true [gameplay.knockback] #Make snowball can knockback players snowball-knockback-players = false #Make egg can knockback players egg-knockback-players = true #Enable to Use Vanilla End Gateway Teleport [gameplay.use_vanilla_end_teleport] enabled = false [gameplay.configurable_max_use_item_distance] #The max distance of UseItem for players max-use-item-distance = 1.0000001 #To enable this, players can use some packet modules #with hack clients and the NoCom Exploit!! remove-max-distance-check = false [network] #Whether or not enable chat message signature, #disable will prevent players to report chat messages. #And also disables the popup when joining a server without #'secure chat', such as offline-mode servers. # [network.chat_message_signature] enabled = false [network.protocol_support] syncmatica-enabled = false chatImage-protocol = false xaero-map-server-id = 979276781 asteorbar-protocol = false appleskin-protocol = false jade-protocol = false xaero-map-protocol = false syncmatica-quota = false syncmatica-quota-limit = 40000000
no such thing in the config ? im using latest version
[async] [async.async_pathfinding] keepalive = 60 max-threads = 5 enabled = true #Whether or not asynchronous mob spawning should be enabled. #On servers with many entities, this can improve performance by up to 15%. You must have #paper's per-player-mob-spawns setting set to true for this to work. #One quick note - this does not actually spawn mobs async (that would be very unsafe). #This just offloads some expensive calculations that are required for mob spawning. [async.async_mob_spawning] enabled = true #WARNING! Enabling async entity tracker is not recommend currently. #Whether or not async entity tracking should be enabled. #You may encounter issues with NPCs [async.async_entity_tracker] keepalive = 60 max-threads = 5 enabled = true [performance] # Use the new Virtual Thread introduced in JDK 21 for CraftAsyncScheduler. # [performance.use_virtual_thread_for_async_scheduler] enabled = true #Optimizes entity brains when #they're far away from the player [performance.dab] #This value defines how often in ticks, the furthest entity #will get their pathfinders and behaviors ticked. 20 = 1s max-tick-freq = 20 #This value defines how much distance modifies an entity's #tick frequency. freq = (distanceToPlayer^2) / (2^value)", #If you want further away entities to tick less often, use 7. #If you want further away entities to tick more often, try 9. activation-dist-mod = 8 #This value determines how far away an entity has to be #from the player to start being effected by DEAR. start-distance = 8 #A list of entities to ignore for activation blacklisted-entities = [] enabled = true [performance.optimized_powered_rails] enabled = true [performance.optimize_minecart] skip-tick-count = 30 #Enable this feature to handle large amount of stacked Minecart better. #By skipping tick collisions to reduce expense getting entities list #and bukkit event calls, useful for the anarchy server. # enabled = true #Throttles the AI goal selector in entity inactive ticks. #This can improve performance by a few percent, but has minor gameplay implications. [performance.inactive_goal_selector_throttle] enabled = true [performance.skip_map_item_data_updates_if_map_does_not_have_craftmaprenderer] enabled = true #These values define a entity's maximum lifespan. If an #entity is in this list and it has survived for longer than #that number of ticks, then it will be removed. Setting a value to #-1 disables this feature. [performance.entity_timeouts] MOOSHROOM = -1 MAGMA_CUBE = -1 SILVERFISH = -1 MULE = -1 HOGLIN = -1 LEASH_KNOT = -1 HUSK = -1 VINDICATOR = -1 WARDEN = -1 HOPPER_MINECART = -1 PILLAGER = -1 SHULKER_BULLET = -1 VILLAGER = -1 AREA_EFFECT_CLOUD = -1 PAINTING = -1 TURTLE = -1 TRADER_LLAMA = -1 SMALL_FIREBALL = -1 TNT = 1200 CAVE_SPIDER = -1 SLIME = -1 DROWNED = -1 FIREBALL = 1200 EVOKER = -1 MARKER = 1200 EXPERIENCE_BOTTLE = -1 ENDERMITE = -1 AXOLOTL = -1 COMMAND_BLOCK_MINECART = -1 PLAYER = -1 ITEM = 1200 TEXT_DISPLAY = -1 SALMON = -1 ZOMBIE = -1 GOAT = -1 STRIDER = -1 PANDA = -1 OCELOT = -1 ENDERMAN = -1 CHEST_MINECART = -1 ZOMBIE_VILLAGER = -1 LLAMA = -1 ENDER_DRAGON = -1 WITCH = -1 EXPERIENCE_ORB = -1 ITEM_FRAME = -1 WITHER = -1 ARROW = 1200 CREEPER = -1 ILLUSIONER = -1 BREEZE = -1 CAMEL = -1 COD = -1 ZOMBIE_HORSE = -1 FURNACE_MINECART = -1 RAVAGER = -1 BOAT = -1 SHULKER = -1 SNIFFER = -1 BEE = -1 ITEM_DISPLAY = -1 PHANTOM = -1 BLAZE = -1 SKELETON_HORSE = -1 COW = -1 WANDERING_TRADER = -1 END_CRYSTAL = -1 PIG = -1 ZOGLIN = -1 WOLF = -1 IRON_GOLEM = -1 FROG = -1 SHEEP = -1 VEX = -1 ENDER_PEARL = -1 BLOCK_DISPLAY = -1 TRIDENT = -1 PIGLIN_BRUTE = -1 POLAR_BEAR = -1 MINECART = -1 LIGHTNING_BOLT = -1 POTION = -1 FISHING_BOBBER = -1 CHEST_BOAT = -1 SQUID = -1 DRAGON_FIREBALL = -1 ELDER_GUARDIAN = -1 HORSE = -1 TNT_MINECART = -1 ARMOR_STAND = -1 PARROT = -1 EVOKER_FANGS = -1 FOX = -1 GIANT = -1 STRAY = -1 SPECTRAL_ARROW = -1 CAT = -1 RABBIT = -1 DONKEY = -1 EYE_OF_ENDER = -1 SPAWNER_MINECART = -1 GLOW_ITEM_FRAME = -1 INTERACTION = -1 TROPICAL_FISH = -1 ALLAY = -1 SPIDER = -1 SKELETON = -1 WITHER_SKELETON = -1 CHICKEN = -1 ZOMBIFIED_PIGLIN = -1 SNOWBALL = 600 GLOW_SQUID = -1 SNOW_GOLEM = -1 WITHER_SKULL = -1 PUFFERFISH = -1 GUARDIAN = -1 EGG = -1 LLAMA_SPIT = 1200 WIND_CHARGE = -1 FALLING_BLOCK = -1 PIGLIN = -1 GHAST = -1 BAT = -1 DOLPHIN = -1 TADPOLE = -1 FIREWORK_ROCKET = -1 [misc] #Enable to prevent console spam. # [misc.remove_change_non_editable_sign_warning] enabled = true [misc.cache] #The timeout of the cache. Unit: Minutes. # cache-player-profile-result-timeout = 1440 #Cache the player profile result on they first join. #It's useful if Mojang's verification server is down. # cache-player-profile-result = true #Remove Vanilla username check #allowing all characters as username [misc.remove_vanilla_username_check] enabled = true [misc.including_5s_in_get_tps] enabled = true #Enable player enter backend server through proxy #without backend server enabling its bungee mode [misc.remove_spigot_check_bungee_config] enabled = true [misc.use_secure_seed] #WARNING! Secure seed is unavailable right now, #you should not enable it. # enabled = false [misc.rebrand] server-mod-name = "GraveMC" server-gui-name = "GraveMC Console" #Sentry DSN for improved error logging, leave blank to disable, #Obtain from https://sentry.io/welcome/ # [misc.sentry_dsn] sentry-dsn = "" [gameplay] #Disable moved quickly/wrongly checks [gameplay.disable_moved_wrongly_threshold] enabled = true [gameplay.use-spigot-item-merging-mechanism] enabled = true [gameplay.knockback] #Make snowball can knockback players snowball-knockback-players = false #Make egg can knockback players egg-knockback-players = true #Enable to Use Vanilla End Gateway Teleport [gameplay.use_vanilla_end_teleport] enabled = false [gameplay.configurable_max_use_item_distance] #The max distance of UseItem for players max-use-item-distance = 1.0000001 #To enable this, players can use some packet modules #with hack clients and the NoCom Exploit!! remove-max-distance-check = false [network] #Whether or not enable chat message signature, #disable will prevent players to report chat messages. #And also disables the popup when joining a server without #'secure chat', such as offline-mode servers. # [network.chat_message_signature] enabled = false [network.protocol_support] syncmatica-enabled = false chatImage-protocol = false xaero-map-server-id = 979276781 asteorbar-protocol = false appleskin-protocol = false jade-protocol = false xaero-map-protocol = false syncmatica-quota = false syncmatica-quota-limit = 40000000
I forget, It's optimize_minecart, seems like you already enable it.
You can use https://github.com/moom0o/AnarchyExploitFixes to limit players placing minecarts per chunk.
adjust value in the config of this plugin
minecart-limit:
# Limit the amount of minecarts to prevent lag.
enable: true
log-removals: false
max-minecarts-per-chunk: 25
# 200 ticks = 10 seconds.
check-period-in-ticks: 400
Alright i will try that
