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Raytrace Entity Tracker
Raytrace Entity Tracker uses async ray-tracing to untrack entities players cannot see, which can reduce bandwidth usage significantly, especially in some massive entities in small area situations. Also it provides a way to guard against Entity ESP hacks.
Experimental feature, more testers are needed( ´◔ ‸◔')
我很期待此分支,因为我的服务器带宽紧张,急需这个实验性功能
膜拜!佬!
How can I test this is working correctly? I surrounded an entity but can still see it.