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A DirectX hardware video + audio capture with mixing capabilities and Media Foundation file encoding (Windows 8+)

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Hello, Code is awesome so thanks alot for making it, It works fantastic on my main pc which has stats -Intel Core i5-12600KF 3.70ghz and 32gb ram with a GTX...

Thank you again for this great little library. It's truly something that other developers need; that the world needs. I'm grateful to have come across it. I have however noticed...

Sadly the problem is still here. That when a game is minimized you start the recorder go back to the game the recording stops directly. even when set to 30...

While trying to capture a Game (e.g.: Dark Souls 3) in fullscreen mode the captured output rather strange. Instead of one Image there are two copies of the screen to...

I am trying to run the code provided in the README file. However, I get a list of errors when trying to build it using vs, I've included the capture.hpp...

When record a application display in multiple monitors (ex: 2) It only record in main monitor. Can you fix this?

up to 80% cpu usages(4 cores cpu) for running it. anybody the same as me? how to resolve it?

I want to recode audio. but default code can not do it. I patch this code then I can recode audio. and I print vistamixers info. ![image](https://github.com/WindowsNT/ScreenCapture/assets/38484902/84d115d3-c09b-45a6-85e4-236d729301c3) I don't why...

Is there a way to set a maximum output size of the video? When capturing fullscreen to resize and limit the output size? Also when recording for a longer time...

It would be very useful for support and testing purposes to be able to force a STUN vs a TURN connection. When there is a network or latency problem I...