Gacel
Gacel
`engine.ini`'s `Screen-type = dynamic / resizable`, doesn't work either.
You would also need to modify the editor to make the minimum (And default) section size the same as `screen-height` and `screen-width`. Not sure how this would work under `Screen-type...
Not sure how this would work under `Screen-type = dynamic / resizable`. The windows could scale up to `3840 x 2160` (4K resolution) in some user monitors. For now the...
TL;DR: To make `Screen-type = dynamic / resizable` playable at high resolutions the Moondust team needs to limit the scaling to not exceed a maximum resolution setting (This varies per...
Some thing worries me about implementing this. This would cause a huge overhead on both boot time and resources used to extract the zip if animated portrait are used. On...
That said. It could work well on small rosters. So its still useful. But because of the drawbacks implementing it will have low priority.
Right now now Mike77154 mike is implementing fluidsynth. Before implementing his changes I need a way to make the dependencies be downloaded by a bash/cmd script. (Docker compilation)
It's a bug. We will need to add the option to choose on what monitor it full-screens to to fix it.
It would be posible on a full-game environment. But you will need a matchmaking server for it.
Currently the Engine supports ARM64 Linux. The request is about providing pre-built Linux ARM64 builds on binary releases?