William Weber Berrutti

Results 35 issues of William Weber Berrutti

Some weapons' sprites are not adjacent to the HUD. It seems they "float", like the one used in issue #370.

I was playing the game normally, when suddenly I moved inside an Informant, and I couldn't move out. We both were stuck. I don't know how this happened, probably it...

**FOV Control:** Allow players to change FOV (maybe limiting to 90-130 range?). **Disable weapon bobbing (for Planet Strike):** Maybe that's a good option since some people may be used to...

For some reason I can't select my Helicopters with the mouse cursor (dragging, double-clicking, etc) when they are out of the map, but I can select them with the "Select...

bug

The Rogue AI is vulnerable to rushes, including air. For air rush, it doesn't react, unless if the units get close to the defenses.

balancing

The motivation for these changes is to create an unique gameplay for OpenHV and improve balancing. I think I didn't forget anything. I couldn't test too much with other players...

So it's easier to rebuild Main Bases when needed.

polish

I forgot to use `make version`, but it's the latest development version from `main`, which is this commit: https://github.com/OpenHV/OpenHV/commit/d927359f8cce7d24200700efcb7df39bc605ce70. [exception-2024-02-26T190515Z.log](https://github.com/OpenHV/OpenHV/files/14409706/exception-2024-02-26T190515Z.log)

In AoE2, there's a hotkey that, after pressed, colors the player as blue, allies as yellow, and enemies as red. That makes it easier for the player to identify who's...

enhancement

It seems to happen with any projectile too (missiles, electricity, etc).

balancing