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More options for specifying what windows have rounded corners

Open Kommynct opened this issue 3 years ago • 8 comments

I'd like an option to make rounded corners only appear on floating windows, or be specified by for_window rules... either would be good, if this is an option I don't see it in the readme

Kommynct avatar Nov 19 '22 06:11 Kommynct

I'd like an option to make rounded corners only appear on floating windows, or be specified by for_window rules... either would be good, if this is an option I don't see it in the readme

This is actually super easy to implement thanks to having the corner_radius value container dependent. I'll add this to the 0.2 milestone

WillPower3309 avatar Nov 19 '22 07:11 WillPower3309

Will have connotations wrt https://github.com/WillPower3309/swayfx/commit/e82e4de37f5c6fe184da62f228329a37517ccd55

WillPower3309 avatar Dec 01 '22 01:12 WillPower3309

I'd like an option to make rounded corners only appear on floating windows, or be specified by for_window rules... either would be good, if this is an option I don't see it in the readme

This is actually super easy to implement thanks to having the corner_radius value container dependent. I'll add this to the 0.2 milestone

I lied about how easy it would be. Has implications wrt https://github.com/WillPower3309/swayfx/pull/90

WillPower3309 avatar Jan 20 '23 08:01 WillPower3309

looking forward to this, pls add similar behaviour to shadows as well

isshin1 avatar Jan 22 '23 16:01 isshin1

looking forward to this, pls add similar behaviour to shadows as well

Will do! Shadows will be much easier to implement, just have to add a command for it

WillPower3309 avatar Jan 23 '23 00:01 WillPower3309

looking forward to this, pls add similar behaviour to shadows as well

Shadows should already work with for_window rules :)

ErikReider avatar Jan 23 '23 08:01 ErikReider

going to go ahead and remove this from the 0.2 milestone, really sorry to do this, but unfortunately it isn't worth delaying the release for this feature :( This will be a tricky one to solve

WillPower3309 avatar Feb 19 '23 00:02 WillPower3309