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How to use quake3-movement-unity3d

Open clankill3r opened this issue 8 years ago • 5 comments

hey Zinglish,

could you explain how to use CPMPlayer.cs or .js? I know very litle about unity(, and I prefer to keep it that way for now so I can focus on making a map to see if my idea works).

clankill3r avatar Feb 07 '17 19:02 clankill3r

I'm wondering the same thing, I can't seem to get Jump to work.

zbolubasz avatar Feb 17 '17 20:02 zbolubasz

Select .js or with .cs version of the script, you must assume the language you are writing a game. To learn more about how to use this script watch the video from Zinglish's youtube channel (3 parts)

NovaSurfer avatar Feb 18 '17 18:02 NovaSurfer

@zbolubasz The jump problem has been resolved in the .js version.

I am likely going to write a short tutorial on how to use this project.

WiggleWizard avatar Mar 28 '17 14:03 WiggleWizard

Hey Zinglish Do i drag the script to RigidFpsController and what do i put in player view, also can use this code to surf

TechyXD avatar Mar 31 '17 18:03 TechyXD

You drag it into a normal PlayerController.

You cannot surf with this script, you will need to port across the entire player physics engine for that. This script is for in air movement ONLY.

WiggleWizard avatar Mar 31 '17 21:03 WiggleWizard