William
William
+1 - Now that modrinth supports plugins, the use cases of this have been expanded quite significantly. It'd be nice if the documentation could be updated a little to support...
Sponge APIv8+ plugins define metadata through a [`sponge_plugins.json` file](https://docs.spongepowered.org/stable/en-GB/plugin/plugin-meta.html) in the META-INF directory (`META-INF/sponge_plugins.json`). This can be included: - Automatically; the official and recommended way, via the SpongeGradle2 plugin ([example](https://github.com/SpongePowered/sponge-plugin-template/blob/88d3c35853a687a7dc1540db43a9f9a135c03819/build.gradle.kts#L16-L40))...
I don't like GUI work but I found a nice library for this one that will work well. Will need to rewrite HuskHomesGUI most likely in entirety, though, but that's...
Partially fix as a result of #52, at least for cached viewing - but otherwise it'll be randomly sorted again.
> How will this manage the ability to pull the correct image from two servers? as using map IDs is not possible unless you can enforce a single ID system...
Town subcommands done at least in https://github.com/WiIIiam278/HuskTowns/commit/9d69edb0b29b50d15e3febc4e4c67e48df6ca16c
As per discord discussion, what we ought to do is: - Switch to Kyori-Adventure and Minedown-Adventure on bungee as well as velocity, using the BungeeCord adventure adapter - Add a...
Added to the backlog for API v3 👍
There's a new TeleportEvent that lets you do this technically, though I suppose there's no specific way to see the source of the teleport (i.e. to see if it was...
> > There's a new TeleportEvent that lets you do this technically, though I suppose there's no specific way to see the source of the teleport (i.e. to see if...