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A tool for configuring and managing joystick devices.

Results 156 JoystickGremlin issues
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Once modes can be properly managed again the action to cycle between them is needed. This is a straightforward implementation of the existing one.

medium-work
ui

Once the core can handle modes correctly again the UI to interact with modes needs to be implemented. This includes: - Changing the mode being modified in the UI -...

major-work
ui

Modes are currently ignored despite the profiles encoding that information. Thus the logic and core functionality to manage them in the new code base need to be added back in.

major-work
core

Reimplementation of the map to keyboard action and fixing some of the bugs linked with the current implementation. This mostly requires UI work with a few tweaks in the execution...

medium-work
ui
core

Currently, there are only cubic and cubic Bezier curves available which are suitable for smooth response curves. Hover at times a piecewise linear one would be preferable. This will implement...

new feature
minor-work
core

Implementation of the response curve UI, i.e. the curve aspect as well as the deadzone. The entire curve rendering aspect needs to be redone as QML handles this differently. Functionality...

major-work
ui
core

major-work
ui
core

R14's profile structure no longer assigns actions directly to inputs but rather assigns library items to actions. The library items are the objects that encode the actions to run. Therefore...

major-work
ui
core

Reimplement the macro action for R14. This mainly is UI work as the macro system itself will be reused as it doesn't need any or only minor changes to address...

major-work
ui

I want to create a plugin where the user can specify the key that needs to be pressed ``` import time import gremlin from gremlin.user_plugin import * key = PhysicalInputVariable(...