JoystickGremlin
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A tool for configuring and managing joystick devices.
Once modes can be properly managed again the action to cycle between them is needed. This is a straightforward implementation of the existing one.
Once the core can handle modes correctly again the UI to interact with modes needs to be implemented. This includes: - Changing the mode being modified in the UI -...
Modes are currently ignored despite the profiles encoding that information. Thus the logic and core functionality to manage them in the new code base need to be added back in.
Reimplementation of the map to keyboard action and fixing some of the bugs linked with the current implementation. This mostly requires UI work with a few tweaks in the execution...
Currently, there are only cubic and cubic Bezier curves available which are suitable for smooth response curves. Hover at times a piecewise linear one would be preferable. This will implement...
Implementation of the response curve UI, i.e. the curve aspect as well as the deadzone. The entire curve rendering aspect needs to be redone as QML handles this differently. Functionality...
R14's profile structure no longer assigns actions directly to inputs but rather assigns library items to actions. The library items are the objects that encode the actions to run. Therefore...
Reimplement the macro action for R14. This mainly is UI work as the macro system itself will be reused as it doesn't need any or only minor changes to address...
I want to create a plugin where the user can specify the key that needs to be pressed ``` import time import gremlin from gremlin.user_plugin import * key = PhysicalInputVariable(...