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Mesh simplification for Unity.

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**Related issues** No related issues AFAIK. **Describe the changes** This PR introduces the ability to define sharable/reusable LOD generation presets. A new ScriptableObject type, `LODGeneratorPreset` defines most LOD generation settings....

Is there currently a way to get the reduced vertex index based on the original vertex index? E.g. let's say the algorithm reduced vertex index 2 and 3 to 2,...

enhancement

**The original title was "Model where simplification fails badly", but the thread has become a very valuable discussion around optimizations and improvements.** --- Simplification of this (already pretty simple) model...

bug

Is there a Discord channel for this tool? If not, can we create one? It would be really nice to get people together that are using this asset so we...

enhancement

This package, while it seems very capable, has absolutely no documentation from what I have found. I would really like to use it, but I have no idea how. ANY...

enhancement

I have a 3D tile based map editor tool that I use to quickly create stuff for my game (building interiors, etc). At the start of runtime, I have to...

enhancement

Hi. Unity 2019.3 now supports low level Mesh API, like vertex data attribute and custom buffer. So user can create F16 format vertex data. I want to know whether UnityMeshSimplifier...

enhancement

I'm trying to simplify a ~500 triangle mesh that has a topology similar to a decimated mesh. ![image](https://user-images.githubusercontent.com/198019/61469604-1ca62980-a945-11e9-8afe-dcf73c56441b.png) But I seem to lose volume quickly as I get down toward...

Updated the ReadME file with the following information: - Goals of mesh simplification and its benefits (in the introduction section) - New main features section - New potential problem (performance...