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A simple module for saving gifs from LOVE 0.11.x.

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My game has a defined color palette. Is there any way to pass a list of the colors to GifCat so my GIFs have clean colors instead of glitchy-looking dithering?

enhancement

On a non-retina monitor, the final GIF looks like this: ![right](https://user-images.githubusercontent.com/4627837/48742335-23e52e00-ec24-11e8-948f-d47923de4c5a.gif) On a retina monitor, it looks like this: ![wrong](https://user-images.githubusercontent.com/4627837/48742356-39f2ee80-ec24-11e8-9a40-f205cddefd15.gif) I'm somewhat unsure if this is an issue with GifCat...

This is what happens when I try to install gifcat on windows this is probably a thing with where MSVC is default to a different standard of C than C_gif...