Procedural-Rigging-in-Unity
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Procedural-Rigging-in-Unity
An experiment about procedural rigging. The code is inspired by @FimpossibleC's addon Tail Animator.
I have made an GPU version to accelerate the process for realtime rigging in Unity. It was used in my Test447 video clip
Feel free to contact me. Any ideas about optimization are really appreciated.
This article in Chinese explains the gist.