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Inheritance bug

Open Trey2k opened this issue 2 years ago • 1 comments

Currently there is a bug when calling a method on a GD class from lua that overrides one of the parents methods. The parents method ends up being called.

Trey2k avatar May 22 '22 08:05 Trey2k

Testing needs to be done but this may of been fixed in a recent Godot update.

Trey2k avatar Jun 23 '22 20:06 Trey2k

Confirmed resolved.

Trey2k avatar Jan 18 '23 19:01 Trey2k