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Android GDExtension builds failing

Open Trey2k opened this issue 1 year ago • 3 comments

For some reason after updating godot-cpp to the 4.2 branch the android builds are failing. I am unsure if this is due to github runners or godot-cpp its self as of yet. For the time being the have been disabled as I dont have a lot of time to dig into the issue.

The error is it fails to find the ndk clang bin.

Trey2k avatar Nov 30 '23 21:11 Trey2k

Hopefully, this issue will be resolved soon

Yanxiyimengya avatar Feb 25 '24 08:02 Yanxiyimengya

Hopefully, this issue will be resolved soon

I would love to see this resolved too. I feel like it has to be something simple. But github actions take so long to debug and iterate on I haven't spent the time on it yet.

Trey2k avatar Feb 25 '24 13:02 Trey2k

Hey all! Has there been any more word on this? I was just looking at the export templates for Android and saw this 😅

Connor-McCloskey avatar Mar 25 '24 19:03 Connor-McCloskey