godot_luaAPI
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Android GDExtension builds failing
For some reason after updating godot-cpp to the 4.2 branch the android builds are failing. I am unsure if this is due to github runners or godot-cpp its self as of yet. For the time being the have been disabled as I dont have a lot of time to dig into the issue.
The error is it fails to find the ndk clang bin.
Hopefully, this issue will be resolved soon
Hopefully, this issue will be resolved soon
I would love to see this resolved too. I feel like it has to be something simple. But github actions take so long to debug and iterate on I haven't spent the time on it yet.
Hey all! Has there been any more word on this? I was just looking at the export templates for Android and saw this 😅