the times selected are completely arbitrary. The primary reason for this is to make WA liable to defer Resume() until the next frame, if AddMany() takes a decent chunk of time (usually due to migrations).
A user who's really determined can still defeat this strategy by importing so many auras that Resume() itself takes > 19 seconds to execute, but there's very little we can do about that anyways.
Closes #5172 (not by fixing it, but by making it less likely)
An experimental build of WeakAuras with the changes in this pull request is available here.
Build Time: Sun Aug 25 15:38:21 UTC 2024
I tested the experimental build and I keep getting the same error
1x WeakAuras/WeakAuras.lua:1301: script ran too long [string "@WeakAuras/WeakAuras.lua"]:1301: in function Login'
[string "@WeakAuras/WeakAuras.lua"]:1389: in function <WeakAuras/WeakAuras.lua:1337>
Locals:
initialTime = 15000
takeNewSnapshots = true
loginThread =
startTime = 240853857.499900
finishTime = 240864908.433600
ok = true
val = nil
timeForNextStep = 1000
(*temporary) = true
(*temporary) = nil
(*temporary) = true
(*temporary) = true
(*temporary) = nil
(*temporary) = "script ran too long"
Private = {
HandleGlowAction = defined @WeakAuras/WeakAuras.lua:3619
frame_strata_types = {
}
DisplayToString = defined @WeakAuras/Transmission.lua:357
combat_event_type = {
}
regions = {
}
frameLevels = {
}
CheckItemSlotCooldowns = defined @WeakAuras/GenericTrigger.lua:3166
InitializeEncounterAndZoneLists = defined @WeakAuras/Types_Cata.lua:13
IsEnvironmentInitialized = defined @WeakAuras/AuraEnvironment.lua:200
form_types = {
}
CleanArchive = defined @WeakAuras/History.lua:25
UpdateProgressFrom = defined @WeakAuras/RegionTypes/RegionPrototype.lua:567
RunConditions = defined @WeakAuras/Conditions.lua:840
tooltip_count = {
}
SmoothStatusBarMixin = {
}
pet_spec_types = {
}
regionOptions = {
}
get_zoneId_list = defined @WeakAuras/Types_Cata.lua:75
checkForSingleLoadCondition = defined @WeakAuras/Prototypes.lua:1224
author_option_classes = {
}
grid_types = {
}
non_transmissable_fields = {
}
absorb_modes = {
}
combatlog_spell_school_types_for_ui = {
}
miss_types = {
}
CancelDelayedTrigger = defined @WeakAuras/GenericTrigger.lua:944
centered_types_h = {
}
ensurePRDFrame = defined @WeakAuras/WeakAuras.lua:5437
talent_types = {
}
LoadFunction = defined @WeakAuras/AuraEnvironment.lua:652
reset_swing_spells = {
}
spec_types_all = {
}
player_target_events = {
}
FinishLoadUnload = defined @WeakAuras/WeakAuras.lua:2067
subRegionTypes = {
}
UnregisterAllEveryFrameUpdate = defined @WeakAuras/GenericTrigger.lua:1884
array_entry_name_types = {
}
eclipse_direction_types = {
}
StringToTable = defined @WeakAuras/Transmission.lua:301
RegisterLoadEvents = defined @WeakAuras/WeakAuras.lua:1913
GetReputationsSorted = defined @WeakAuras/Types.lua:1712
blend_types = {
}
text_automatic_width = {
}
EnforceSubregionExists = defined @WeakAuras/RegionTypes/RegionPrototype.lua:1125
CheckSpellCooldown = defined @WeakAuras/GenericTrigger.lua:3022
custom_trigger_types = {
}
group_types = {
}
subRegionOptions = {
}
GetProgressValueConstant = defined @WeakAuras/WeakAuras.lua:3930
text_rotate_types = {
}
spec_types = {
}
anim_ease_types = {
}
item_slot_types = {
}
multiUnitUnits = {
}
anim_color_types = {
}
loaded = {
}
Convert = defined @WeakAuras/WeakAuras.lua:2284
sound_channel_types = {
}
CheckCooldownReady = defined @WeakAuras/GenericTrigger.lua:3224
event_prototypes = {
}
NeedToRepairDatabase = defined @WeakAuras/WeakAuras.lua:2361
AtlasList = {
}
RegisterRegionType = defined @WeakAuras/WeakAuras.lua:413
classification_types = {
}
GetCurrencyListSize = defined =[C]:-1
unit_types_bufftrigger_2 = {
}
IsOptionsProcessingPaused = defined @WeakAuras/WeakAuras.lua:1589
ValueFromPath = defined `
I tested the last artifact and got an error again
1x WeakAuras/WeakAuras.lua:4377: script ran too long [string "@WeakAuras/WeakAuras.lua"]:4377: in function <WeakAuras/WeakAuras.lua:4363> [string "@WeakAuras/WeakAuras.lua"]:4397: in function Immediate'
[string "@WeakAuras/WeakAuras.lua"]:1296: in function `Login'
[string "@WeakAuras/WeakAuras.lua"]:1370: in function <WeakAuras/WeakAuras.lua:1318>
Locals:
pool =
{
login =
}
finish = 276505524.720800
defaultEstimate = 1000
start = 276490524.721600
estimates = {
login = 5
}
ok = true
val = 5
continue = true
(for generator) = defined =[C]:-1
(for state) = {
login =
}
(for control) = "login"
name = "login"
thread =
estimate = 5
(*temporary) = true
(*temporary) = 5
(*temporary) = true
(*temporary) = 5
(*temporary) = true
(*temporary) = "script ran too long"
debugprofilestop = defined =[C]:-1
debugstack = defined =[C]:-1
threads = {
normal = {
}
SetPriority = defined @WeakAuras/WeakAuras.lua:4338
instant = {
}
urgent = {
}
Remove = defined @WeakAuras/WeakAuras.lua:4348
Immediate = defined @WeakAuras/WeakAuras.lua:4395
Add = defined @WeakAuras/WeakAuras.lua:4324
background = {
}
frame = Frame {
}
prios =