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CityLights throws exceptions when applied to nonexistent bodies

Open Kerbas-ad-astra opened this issue 4 years ago • 0 comments

I was testing on my RSS install and ended up commenting out the cbNameLater = Earth line in Earth's configuration file, so Earth's internal name was still Kerbin and not Earth, which is not how RSSVE is defined. This provoked a flood of exceptions from CityLights.LocalCityComponent.OnPreCull() in the flight scene.

Kerbas-ad-astra avatar Mar 16 '20 03:03 Kerbas-ad-astra