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Soul Network LP Transfers Between Single-Player Worlds

Open VT-14 opened this issue 2 years ago • 0 comments

Issue Description:

Soul Network data appears to be transferring between Single Player worlds. I have not tested Server interactions.

What happens:

Generate LP in one world, consume it in another.

What you expected to happen:

Soul Network data to be save-specific (I would assume saved in the player.dat file).

Steps to reproduce:

  1. Open World 1. Use a Blood Orb. Check Soul Network level with Divination Sigil.
  2. Open World 2. Use Divination Sigil and see that you have the same level of LP without ever generating it in that world.
  3. Use another Sigil (ex. Lava Sigil) to confirm that you are able to use that LP in that world.
  4. Return to World 1 and see that the LP level has decreased based on the usage in World 2.

Affected Versions (Do not use "latest"):

  • BloodMagic: 3.3.1-43.
  • Minecraft: 1.20.1
  • Forge: 47.1.3

VT-14 avatar Oct 02 '23 03:10 VT-14