session lock surface: animate
Session lock surface is currently appears without animation. Would be nice if it'd be animated.
If anyone is looking in doing this, we would need to have the lock surface not be a regular surface + node attached to the scenegraph, but also a view. The existing code does most of the 'hard' work - input grabs, rendering, etc. The view implementation does not have to do much - see for a reference the colored rect views https://github.com/WayfireWM/wayfire/blob/3c0da507b913ba658eb9df5d88f86bbaa70486c3/src/view/compositor-view.cpp#L100-L182
If anyone is looking in doing this, we would need to have the lock surface not be a regular surface + node attached to the scenegraph, but also a view. The existing code does most of the 'hard' work - input grabs, rendering, etc. The view implementation does not have to do much - see for a reference the colored rect views
https://github.com/WayfireWM/wayfire/blob/3c0da507b913ba658eb9df5d88f86bbaa70486c3/src/view/compositor-view.cpp#L100-L182
Thanks, I was also thinking about that! I'm going to implement it in a few days.