doesn't calculate mouse distance if exceeds screen: Blender
Describe the bug Doesn't calculate total distance of mouse movement, rather calculates visible distance of previous cursor location and current location.
To Reproduce to explain i will say Scaling, but it happens for all operations. So when i move mouse to the right and keep moving even after reaching the edge, my cursor will go to the contrary side like moving around a globe, right? and gives me a infinity space. well but when i click left button to apply it, it doesn't calculate all they way i moved around. rather it only calculates previous mouse position and current mouse position. attached video.
Expected behavior Calculate total distance of mouse considering looping over screen.
Screenshots or stacktrace Sorry screenshot is not quite helpful. I attached screen record. https://drive.google.com/file/d/15wXlBDjHM19VM3SSoyz-dV1GVTYiFpUf/view?usp=share_link
Wayfire version 0.7.5-1
How I am sure this is wayfire issue:
- Tried X11 with qtile: works
- Tried different compositor (sway): works
blender said it has something to do with "zwp_locked_pointer_v1_set_cursor_position_hint" which is on wayfire's end