wargus
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AI Is Still Bugged
All of the AI scripts minus the default ones are still bugged. There are like 10 different scripts to choose from, but they all do the same EXACT things, difficulty settings also does not effect this either. The AI gets to a certain point in their building routine, and just stop. They don't expand, they don't use the water to their advantage, and for some reason they are not producing enough workers. They only build maybe 8-10 and that's it, sometimes they won't even replace the lost workers. They still attack with small amounts of forces, but they do not build or use their Castle/Fortress tech.
The default AI that came with the game (Land Attack, Sea Attack, Air Attack) are quite formidable and the only AI worth playing against currently because they expand and use everything at their disposal. (minus the shipyards unless set to sea attack)
The issue with the workers also goes in conjunction with the FTM game mode because it uses the Nepherite AI scripts. I have attached another game log with what the AI is doing and also another incident with the Transports.
- WarCraft 2 Battle.net Edition
- Stratagus version 2.3.0 (latest)
- Wargus version 2.2.7 (latest)
- Windows 7
Imported from Launchpad using lp2gh.
- date created: 2015-04-07T03:24:13Z
- owner: enkerzan
- assignee: erstmap
- the launchpad url was https://bugs.launchpad.net/bugs/1440963
(by enkerzan)
The issue is Cybermind's new game setup screen. It breaks the new AI. I've also noticed having too many new AIs as players can also break them.
Is this still an issue? Or has this been resolved by later commits?
Unlikely to have been fixed, since there's been no work on those screens or the AIs since then