Crash after launching multiplayer local network game
This crash occurred each time we tried to launch a 2-player local network multiplayer game, both with AI and without AI. Crash dump attached.
[string "scripts/menus/network.lua"]:226: bad argument #1 to 'match' (string expected, got nil) stack traceback: [C]: in function 'match' [string "scripts/menus/network.lua"]:226: in function 'callback' [string "scripts/guichan.lua"]:347: in function <[string "scripts/guichan.lua"]:345> [C]: in function 'run' [string "scripts/menus/network.lua"]:264: in function 'RunJoinIpMenu' [string "scripts/menus/network.lua"]:952: in function 'callback' [string "scripts/guichan.lua"]:347: in function <[string "scripts/guichan.lua"]:345> [C]: in function 'run' [string "scripts/menus/network.lua"]:969: in function 'RunMultiPlayerGameMenu' [string "scripts/guichan.lua"]:1632: in function 'callback' [string "scripts/guichan.lua"]:347: in function <[string "scripts/guichan.lua"]:345> [C]: in function 'run' [string "scripts/guichan.lua"]:1659: in function 'BuildProgramStartMenu' [string "scripts/guichan.lua"]:1671: in function 'RunProgramStartMenu' [string "scripts/guichan.lua"]:1831: in main chunk Stratagus crashed! A mini dump file "crash.dmp" has been created in the Stratagus folder. Please send it to our bug tracker: https://github.com/Wargus/stratagus/issues and tell us what caused this bug to occur. crash.dmp