Warcraft-Guardians-of-Azeroth-2
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Huge carthography modifications
1:
- Currently our map is rather square and the lands are rather close. I think it would be better to space the islands, continents, put a rectangular map and why not increase the size of the continents a little, but I'm not sure that's desirable. Actually we have that, compared to the Chronicle's map
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2:
- I understood that Zumbak wanted to make the map more realistic, and that it generally looks more like what you find on CK3 vanilla. Here are some suggestions of places that we could be inspired by or that could be like.
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Making Uldum more "Nil" like ? Change the trees for examples
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I think this should work for stonetalon and more, melange of mountains, savannas and greenerys.
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Alterac can look like alps
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Obviously, Howling Fjord look like Norvegian Fjord. And Grizzly Hills can look like sweden
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Kun-Lai look like HimalayaClick to expand
Dwarfs lands looks like Scotland or/and Scandinavian mountains.
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Do I need to argue? Steppes and steppes.
3: Our map is fairly flat and has little heightmap level variation and leveling compared to Vanilla's. Here are the two for comparison.
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4: What goes along with more variation in the leveling of the map is that it allows us to dig rivers. Unfortunately in world of warcraft there are very few compared to CK3 vanilla so I suggest having a free interpretation of that. Fan art:
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https://www.deviantart.com/kuusinen/art/Eastern-Kingdoms-Before-the-First-War-Map-I-609428138
5: Very optional If ever, to make the map more "realistic" without distorting the areas, there are already people who have made realistic maps.
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https://www.deviantart.com/kuusinen/art/The-World-of-Azeroth-3-484471672
Making Uldum more "Nil" like ? Change the trees for examples Alterac can look like alps Obviously, Howling Fjord look like Norvegian Fjord. And Grizzly Hills can look like Sweden Dwarfs lands looks like Scotland or/and Scandinavian mountains
These in particular look great and are something I would love to see brought into GoA2's map.
What goes along with more variation in the leveling of the map is that it allows us to dig rivers. Unfortunately in world of warcraft there are very few compared to CK3 vanilla so I suggest having a free interpretation of that. Fan art:
In regards to adding new rivers, I'm not against it, but I can see some people being bothered by it if they see a river they don't remember existing at all. But seeing as the Azeroth in WoW is massively scaled down from its real, true size, it would make more sense to add some more rivers here and there.
Our map is fairly flat and has little heightmap level variation and leveling compared to Vanilla's. Here are the two for comparison.
@ElMariuso don't really get this part and what you want.
Our map is fairly flat and has little heightmap level variation and leveling compared to Vanilla's. Here are the two for comparison.
@ElMariuso don't really get this part and what you want.
Our map is flat and low at height. Example:
GOA - Stormwind:
CK3 - France: