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Round-robin tournaments (arranged matches)

Open DiptaRising opened this issue 1 year ago • 10 comments

We have been discussing in our server on why it is so difficult to play tournaments in lishogi and we came to the conclusion that if we had the option of creating tournaments in the style they are found in 81dojo, that is, a simple table with the matches to be played, and the players themselves have a period of time to play said game and the result is registered in the table as well.

I am not 100% aware of how they work but I think tournament organizer has the power to arrange the participants in a different order so to match some people intentionally.

Why would this be good?

Many times we want to play tournaments but there is only 1-2 people in the tournament, and they are in pause; only some very big yearly tournaments gather 10-25 people.

Part of the problem is that we are few, or we are not used to find people on lishogi, or that we don't live in the same part of the world and have different timezones.

If we had the possibility of prearranged tournaments 81dojo-like when there is that period to play the game, such obstacles would be easily overcome.

Regular tournaments may still exist of course, but the versatility and activity that such new feature would bring would be very good for the site.

What do you think? Can we make it happen?

Thanks so much!!

DiptaRising avatar Jul 13 '24 22:07 DiptaRising

I initially have thoughts about this:

  1. I imagine there must be a simpler solution to develop and to use, even if that solution requires new development.
  2. I am curious what solutions the Lichess team might come up with, if posed a similar question.
  3. I think #821 might help although perhaps I'm missing something.
  4. I am curious about possible addition of ladder standings to the lobby pairing buttons (like Yahoo! Games had, or like US Chess Live had) so there could be something like a permanent ongoing tournament in the lobby with players trying to dethrone the 3-minute champion, 5-minute champion, etc.

ddugovic avatar Jul 13 '24 22:07 ddugovic

I would like to add that multiple people on the Shogi Harbour server have stated that the lack of this feature is a sticking point for them.

PraseodymiumSpike avatar Jul 14 '24 04:07 PraseodymiumSpike

This was discussed by a number of prolific players and community members in heavy detail via Discord. The idea is universally favored.

LilyLionmane avatar Jul 14 '24 05:07 LilyLionmane

I really like this - definitely something I would like to add. It might solve the mostly empty tournaments we have. I was planning several more changes to tournaments already, like correspondence tournaments or different pairing systems, but I will try to do this before that, or together if it goes well.

Rough draft of specifics/things to specify:

  • Tournament is separated into periods - registrations open/registrations closed/tournament starts. Therefore players can't join to an ongoing tournament.
  • The format would be round based, I don't think arena tournament format (current lishogi format) really fits here. Now the question is what round based system specifically. Maybe we could even offer multiple systems - swiss (set amount of rounds), round-robin (everyone plays everyone) or elimination (knockout). Now there is an issue with each of these: Swiss tournament needs to wait for the previous round to finish, round robin might be too long for tournaments with more players and elimination might not be what people mostly want. We could do robin if number of players is small enough and switch the tournament to swiss if too many players register. For custom tournaments the exact match ups could be manually set by the organizer.
  • When pairing is created the players are asked to agree on a time when the game will be played. There is a set date when the game starts automatically if the players can't agree beforehand.
  • Draws - force rematch? Might not be enough time in some cases...
  1. I am curious about possible addition of ladder standings to the lobby pairing buttons (like Yahoo! Games had, or like US Chess Live had) so there could be something like a permanent ongoing tournament in the lobby with players trying to dethrone the 3-minute champion, 5-minute champion, etc.

Sounds interesting. Maybe it's better to start a new issue about ladder tournaments. By this you mean players starting at the bottom of the 'ladder' and being able to challenge only the player above them in order to climb?

WandererXII avatar Jul 15 '24 00:07 WandererXII

I apologize for taking an unpopular perspective here, but the existing Arena format has an advantage of allowing players to play as many games as they have time for within the tournament period. Tournaments without rounds are an interesting idea, but formats with rounds (where pairings are decided by players being online at the same time) doesn't solve the problem of players not being online at the same time.

On 81Dojo, the most popular tournament format is round-robin, so pairings are decided without requiring players to be online (and without any particular sequencing of games, which OTB I've seen cause delays when subsets of players have all played each other).

Lidraughts partially solves the no-pairing problem by allowing BOT accounts to join tournaments.

PlayStrategy partially solves the no-pairing problem by automatically forcing BOT accounts to join poorly attended tournaments.

Another possible solution might involve awarding tournament points for players to simply stick around waiting for games, although there is an obvious abuse vector (that once you have enough points, withdraw instead of playing future games).

I'm not particularly attached to the "ladder" idea (or "champion-challenger" idea) and am willing to create a separate issue for it. I think regardless of whatever the challenge rules would be, it would be successful.

ddugovic avatar Jul 15 '24 00:07 ddugovic

I apologize for taking an unpopular perspective here, but the existing Arena format has an advantage of allowing players to play as many games as they have time for within the tournament period. Tournaments without rounds are an interesting idea, but formats with rounds (where pairings are decided by players being online at the same time) doesn't solve the problem of players not being online at the same time.

Two things are getting mixed together here - tournaments with arranged matches and solving tournament having little to no players. I just mentioned "It might solve the mostly empty tournaments we have." because if the tournament is open for registration for several days and the actual tournament is not restricted to one specific time and lasts for days, more games are likely to happen. Some scheduled arena tournaments could be replaced with this format, it might be better than an arena tournament with two paused players.

WandererXII avatar Jul 15 '24 01:07 WandererXII

Thanks. Earlier, I heard:

The format would be round based,

so I feared that we weren't talking about the 81Dojo tournament format (which does feature long-running round-robin events which lack scheduled/sequenced rounds).

ddugovic avatar Jul 15 '24 01:07 ddugovic

Also there are gonna be timezone issues, people from different timezones register for the same tournament but they will never be able to agree on game time. So I think we should just ignore games that players were not able to arrange and not punish the players for not playing them, I believe this is how 81dojo does it?

What limit for number of players? Because I don't think it's reasonable to expect players to arrange and play hundred of games plus it would take too long for the tournament to finish, if we expect players to play all the opponents. Or we can just not care and let players play what they can... That's what I'm leaning towards right now.

When I have a working example (which might take a while, because I'm working on adding more puzzles and starting to focus on the app) I will post the exact implementation details here.

WandererXII avatar Jul 15 '24 10:07 WandererXII

Here is an example 81Dojo tournament: wins are worth 3 points, draw 2 points (I think?), losses 1 point. Each pair of players can play at most 1 match (I forget if 81Dojo supports double round-robin in which case matches would be 2 games rather than 1 game): https://system.81dojo.com/en/tournaments/4693

ddugovic avatar Jul 15 '24 12:07 ddugovic

Here's what I have so far, I've hidden previous replies for now so this is more visible on top. page-table

I added new tournament format 'Round-robin'. Currently implemented like this:

  1. Players join tournament (joining allowed by default even after tournament starts)
  2. Players can arrange time when they want to play between each other
  3. To start a game, both players need to be present and click 'Start game' (doesn't require previous agreement, can be pressed anytime)
  4. After game is finished 3 points are awarded for win, 2 for draw and 1 for loss.

Peek 2024-10-11 01-14

Other features of Round-robin:

  • Tournaments can last n months
  • Correspondence is allowed
  • Max number of players will be limited
  • Limited to 1 game between 2 players
  • Notifications will be sent before arranged games (1 day before maybe?, idk)

Still want to change the layout, no point reserving the right side for a featured game, when most of the time it would be an inactive game, might move the 'Recently played games' there. Not too sure about point 3, seems kinda clunky... This is first draft kinda, so If you have anything to add/ask please do.

WandererXII avatar Oct 10 '24 23:10 WandererXII

It's live now, for any bugs or change suggestion regarding the current implementation please open a new issue.

WandererXII avatar Aug 15 '25 00:08 WandererXII