With oculus-quest raycasting doesn't work unless you don't use cursor
When trying to run the example code on an oculus quest using the oculus browser, the raycaster doesn't allow you to press buttons on the keyboard. Removing the 'cursor' component fixes the problem at the cost of lost functionality on other platforms. This is probably a bug in the underlying oculus code, but it would be good to have a workaround in this library, or at the very least for this to be documented in the instructions. To Reproduce Try to run the examples on an oculus quest. Expected behavior The keyboard works HMD
- Model: Oculus Quest
Sorry for not replying earlier!
I don't own an Oculus Quest but I'll try to see if I can reproduce this issue on my Rift and hopefully find a fix for it (and if not, I'll be sure to add a note in the README pointing this out)
Thank you for testing things out :)