WCSumpton

Results 48 comments of WCSumpton

@frigoref Thank you for responding. Dealing with the transports, this is a bug. You should not be able to land units if enemy surface warships are in the same sea...

@Cernelius While I understand your concerns with submarines as transports. What I'm talking about the implementation of properties "Sea Battles May Be Ignored" and "Land Battles May Be Ignored", which,...

@frigoref > I've not read the rules right now, and I wonder if the better way to solve this issue is to have the offloading move being nullified as if...

@frigoref I have created a new save game for you to look at [2025-4-13-World-At-War_CombatMove.zip](https://github.com/user-attachments/files/19726036/2025-4-13-World-At-War_CombatMove.zip). I have added a transport and 2 infantry to sz 51, and along with the 2...

Sorry "suber-sub" when I meant "super-sub". > Btw: Is my understanding correct, that there is a diffect link between the transported Infantry and the vessel unit transporting them? Meaning, if...

@frigoref After further testing, If property "Submersible Subs" if false and the attacker chooses to "Retreat" the Super-Subs the transported Marines are not retreated for the amphibious assault. It is...

@frigoref Your said file works great. > I created save game [2025-4-13-World-At-War_beginBattles.zip](https://github.com/user-attachments/files/19725577/2025-4-13-World-At-War_beginBattles.zip), Also, you pose two questions. > 1. The landing units die if not sufficient transporting units remain in...

This was tested using the same test that was used to test that was used, AvailableSupportsTest. Using this process a multi-unit support is possible. Whereas the present process does not...

@DanVanAtta The above works, what I'm having problem with is getting the BattleRound counter to be read inside AvailableSupports so that a maxRounds process can be added. But the above...

> * The infantry attacks at 1 and can receive support from up to 3 artilleries (attacking at 2 if receiving support from 1, attacking at 3 if receiving support...