TekkenBot
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Some advice needed on memory address
Can anyone give me an advice how to read the memory address provided with CE? The problem is I lack understanding how memory block in this game is stored. I tried offsetting 0x035037B8 (v5.1) to player data plus 0xXXX to specific data such as move id. But it didn't work.
Did anyone make progress here? I'm looking at updating tekkenbot for tekken 8 via my fork, but I'm completely stuck on memory_address.ini
Totally willing to collaborate here if you're interested!
https://github.com/dcep93/TekkenBot/