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Issues with the Procedural Rock Texture Generator Example

Open pto2k opened this issue 2 years ago • 3 comments

Thanks for making the examples. like to report some issues I run into with the rock texture examples.

  1. The Image Perlin Noise Filter node seems missing. I replaced them with 'Image Perlin Noise' node. Some parameters are different from the screenshot. There is no 'shape' and 'density' but 'scale' and 'persistence'. Are these just name changes?
  2. After replacing that, got Prompt outputs failed validation Image High Pass Filter: - Required input is missing: images. But that node is connected to the Image Blending Mode. And if the Image High Pass Filter is skipped, the process can run and finish.

RockTexture_00004_

pto2k avatar Jul 23 '23 09:07 pto2k

Replace the high pass filter, it now supposed "Images" rather then a single image. So it can do batches of tensors. Noise filters were revamped and expanded upon to be more memory efficient. The previous method could fill RAM way to easily at low resolution.

WASasquatch avatar Jul 23 '23 21:07 WASasquatch

The same question, which specific node or nodes should be used for replacement? Thank you very much

SpecterHi avatar Mar 10 '25 15:03 SpecterHi

The High Pass Filter node needs to be deleted, and recreated. Maybe others now, it's been awhile. This would load correct JSON and references. There is also a right-click Fix Node option I believe now (unless that's a custom node) that is fairly reliable.

WASasquatch avatar Mar 11 '25 02:03 WASasquatch