Lunar
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Making games in Java is now easier than ever before!
While making an example game I discovered currently drawing to 0, 0 will draw behind the title bars because we take the whole window into account. I wanted to fix...
Physics
BTW: I'm going to assign more people to this once they accept. I'm wanting to add basic physics to the game. Something easy and simple to use. If you have...
`Entity#getLineOfSight` should be updated to use the new [RayCasting class/functions](https://github.com/Vrekt/Lunar/blob/master/src/me/vrekt/lunar/raycast/RayCast.java#L121). Per this [conversation](https://github.com/Vrekt/Lunar/issues/12#issuecomment-337368252)
Multiplayer
I've been working a lot on multiplayer over the last couple of days and have some things to discuss here. I am attempting to keep it as general as possible...