MobileUO
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Upgrade MobileUO to CUO version 0.1.10.0
https://github.com/VoxelBoy/MobileUO/issues/24
This PR is bringing CUO up to version 0.1.10.0. This build seems stable in both Unity Player and my Android phone from my testing. Again, there could be issues that I haven't noticed.
Changes since 0.1.9.0 PR:
- Re-symlinked some files that are now no longer different than their CUO version
- Switched
WorldMapGumpto use current CUO Load() logic - except still waiting until nextUpdate()to render that the map has loaded. If you don't do this, then the text won't display correctly on screen/in the journal - Removed old
UOTexturecode that was removed in 0.1.9.0.UOTexturewill be deleted in 0.1.11.0, but that's okay now that I refactored in 0.1.9.0 to properly doPixelChecks. Dropped old lingeringkeepDataparameters fromGetTexture()functions related to this. LightsLoadernow uses CUO logic for rendering (although Lights are still yet to be tackled properly in MobileUO)- Moved opening of URLs via Unity into the
PlatformHelperclass
Fairly minimal MobileUO changes, everything else is CUO changes.