Vort

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> No, I didn't know that. Failed transit tunnels are still tracked as alive, because transit node can't check if they are fine.

Java I2P already made such list: https://github.com/i2p/i2p.i2p/blob/master/installer/resources/blocklist.txt But such tool gives too much power to people who manage such list, so I believe that's why i2pd have no blocklists.

Related issue is found in mineclonia game: [Placed block sometimes covers player position #596](https://codeberg.org/mineclonia/mineclonia/issues/596). Suffocation damage is more important problem than unintended X-Ray I think.

> We already have a setting for disabling building where you stand (enable_build_where_you_stand). Do you have that set to false? If I understand correctly, it is not changed and stays...

Here is a visual explanation about when bug happens and when not. Asymmetric nature of this problem makes me think that lack of precision have nothing to do with it....

i2pd behaves wrong in cases of connection interruption, this is known problem. You can try adjusting `limits.zombies` option value. As for Yggdrasil specific, maybe someone knows more.

I have almost no knowledge about GitHub Actions and WiX. So to make decent PR I need to learn these technologies. Maybe I will do it, but not now.

Why this feature is needed?

I don't know exact answer to your question. However, as far as I know, I2P network can work without reseeds, but you need to manually copy some starting routerinfos to...

Not enough nodes maybe? You can look if nodes make connections at all: `/debug - SSU2: Connecting to ip:port (hash)` `/debug - NTCP2: Connecting to ip:port (hash)` Also you need...