Ben

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Hi! Any other fixes found here? Also getting this when using powerhsell `CMake Error: The source directory ".../build/.3" does not exist.` Thanks!

https://www.usdz-viewer.net/ uses autodesks opensourced USD fork which loads the USD binaries via WASM. [Info here.](https://autodesk-forks.github.io/USD/) This will unlikely be easily merged into ThreeJS core, nor soon. I have my own...

Running with `npm install --legacy-peer-deps` seems to create a working build, but this seems like a bad onboarding experience for new devs

This seems to be impossible to support with vanilla cycles and "preview" renders. It's possible that once we get tiled rendering fixed for IPR we can do this, however that...

Will have to take a bit more of a look later, but from a first glance it looks like you're not linking against `OpenImageIO_Util.lib` at any point. Also, are you...

Then in that case you'll need some slightly different versions. Because Houdini comes with it's own build of USD, you must link against that specifically. The only difference in libraries...

Having the same problem here on Chrome, windows, desktop. Seems to be related to a flex div above (next to) to the canvas div... Doing some non-normal positioning of the...

Just chiming back in here to say @Max-ChenFei 's answer _seems_ to work. ``` if (isMatchingKey(keyCodes, pressedKeys.current, true)) { setKeyPressed(false); } pressedKeys.current.delete(event[keyOrCode]); ``` in file https://github.com/wbkd/react-flow/blob/993a778b80cc1e80a47983ed75407b579313a73c/packages/core/src/hooks/useKeyPress.ts#L70-L75 Moving out the delete...

Chiming back in here to say I'm sometimes hitting an edge cases where no key press works till the blur reset handler is refired...

This is still an issue in the latest cog... Makes cog impossible to use locally...