nimgame2
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A simple 2D game engine for Nim language.
See https://github.com/c-blake/hldiff/issues/1#issuecomment-682113924 & subsequent. Your `requires sdl2_nim@#head` seems to have been put in place and just stuck there since January 2017. 32f7b03e4001885346127b5e7e5d3deaedb2f834 seems to be the appropriate sdl2_nim git hash...
Hi! I am tinkering with a Spry (sprylang.se) integration of Nimgame2 (awesome work btw) for live coding games. One target I think would be fun is the RG350 handheld. I...
This is hard to explain, so I've made a couple of short screencasts [here](https://sendvid.com/7brlru2i) and [here](https://sendvid.com/eyzaztqa) to demonstrate what I mean. Essentially, certain elements (entities?) update much, much slower than...
In tutorial 1, for title.nim and main.nim near the start, the user is instructed to use an init() proc, but the compiler gives a deprecation warning that you should use...
Is there a reason this has to be in the library? Just curious whether there is an advantage over `system.deepcopy` .
eg, based on this tut: http://dranger.com/ffmpeg/
Hi, I'm wondering if you were planning to implement a physics engine? If you were, do you think it would be best to use a pre-made one like chipmunk2d?