Reloading textures causes VR to be stuck on one frame LINUX
When textures are reloaded for ANY REASON, the view inside the VR headset is held on one frame, while the rest of SteamVR seems to work fine
Vivecraft/MC version: 1.3.3/1.21.10
Screenshot 1: what SteamVR is sending to the headset VS what Minecraft is rendering (stock settings)
Screenshot 2: Neofetch (Ubuntu 25.10)
Latest log during recreation attempt (was different mod setup but still same) latest.log
Forgot to mention: Fabric 0.17.3
probably the same steamvr issue as #280
you should be able to fix it by toggling vr off and on again
ye but once I do, the same issue is able to happen again, and I play on a server with a custom resource pack that I would actually like to use, and the only method of restarting VR is on the title screen (but ima try hotswitching and see if that works)
the only method of restarting VR is on the title screen
no, you can at any point switch it through the mod menu, VR settings search, or pressing right crtl + F7 on the keyboard
ye I found that in the issue you mentioned, works well enough