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Separate attack strength per hand with dualwielding

Open fayer3 opened this issue 3 months ago • 1 comments

attack strength (the percentage a item makes of the actual damage) currently is a global stat, it should be possible to separate that for each bodypart, by injecting into Player.getAttackStrengthScale and Player.resetAttackStrengthTicker and keep separate tickers for each bodypart around. need to also tick those up on tick

fayer3 avatar Oct 11 '25 10:10 fayer3

this needs a server version increase, since attack strength is also computed on the client

fayer3 avatar Oct 11 '25 10:10 fayer3