ViveStereoRenderingToolkit
ViveStereoRenderingToolkit copied to clipboard
Wrong rendering for left and right eye on Oculus
Wrong rendering for left and right eye on Oculus since 2018.2.0f2, It worked in 2017.4.5f1 before. It works on Vive in 2018 though.
Also seeing the same. 2017.4 working well, 2018.2 stereo rendering doesn't overlap correctly on Oculus.
The problem seems to come from the asymmetric FOV oculus introduced https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq/ I just checked by testing 2017.4.10f1 and jumping to newer from 2014.4.11f1 which does have the asymmetric fov incorporated. Any solutions?
I believe it should be a simple shader change to account for the offset projection center, anyone with shader knowledge that can chip in?
Has anyone found a solution?