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Post Processing Effects

Open ryklin opened this issue 6 years ago • 2 comments

Does anyone know if the latest Wave SDK 2.0 supports simple post processing effects like blur? I'm using the ViveInputUtilty and added my Blur and Post Processing behavior to the ViveCameraRig prefab, but it doesn't work on the Focus.

ryklin avatar Oct 14 '18 00:10 ryklin

Are you thinking of supporting multiple platform devices(HTC Focus, HTC VIVE... etc)? Currently, my suggestion to this issue will be adding your post processing effects to both eyes(Eye Right/Eye Left) in WaveVR prefab to support WaveVR device. We might need some time to fix issue for supporting multi-platform devices.

chengnay avatar Oct 16 '18 03:10 chengnay

First, you can manually add WaveVR_Render to Camera and click Expand. 2018-10-16_154931 Then, you add your post processing effects to Eye Right and Eye Left. 2018-10-16_155011

chengnay avatar Oct 16 '18 07:10 chengnay