ViveInputUtility-Unity
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Input Utility Plugin enables OpenXR when Oculus plugin is already enabled, causing playmode issues / crashes
The Vive Input Utility project validation tool can put Unity into a bad state that causes crashes when play mode is entered. XR Plugin management does not allow multiple loaders to be enabled. If a user already has the Oculus plugin enabled, and then accepts the Recommended Project settings from the Vive Input Utility, the user can now enable multiple loaders simultaneously.
Bad state:
Workaround: Users can get around this issue by going to XR Project Management and ensuring only one loader is checked.
Hi @MarioUnity, May I know what plugins have you installed in your project? I would like to reproduce this issue and fix it in next release.